




King Five
Overview
Soixante-Seize asked us to create two KeyVisual for the campaign of the Winamax Online Poker tournament.
Tigrelab was in charge of the illustration, 3D modeling and compositing. The visual represents the «King Five», a team of 5 hero characters surrounded and attacked everywhere by numerous waves of enemies. To represent the teams in the crowd the characters are inspired by real teams from previous years.
Services
- Concept Design
- Illustration
- Character Design
- 3D Modeling
- Texturing / Lighting
- Color Correction
Process
It has been a very complex piece so we started with a 3D mockup of the scene to define the position of the camera and characters. Once approved, the concept artist designed the key visual of the tournament in a 2D illustration, the aim of the image was to empathize with the five characters and the situation they are in.
Then we modeled the scene in 3D for print in 15K. The main challenge was to give life to the characters, each one musted clearly transcribe an emotion, for its posture and its face in line with the situation.














The King Five Characters
To make the spectator feel projected into our image and feel emotions, we needed to endow our feelings hero in tune with the situation in which the King Five characters are. We were immersed in the heart of an ultra violent scene, where our characters were in an extreme situation who might seem desperate. In an extreme situation, extreme emotions.
We had to move towards an atmosphere where our fighters, to survive, must kill at least a hundred of similar humans, that they aren’t zombies or robots, so to get there a good dose of madness is necessary and impredecible.
Loss of reason, pleasant and devastating obsession or chronic fear, each character transcribed an emotion, by its posture and its expensive, in line with the situation.
The Strengh
Imposing man with a high quality of narcissism. He has an extravagant perception of himself, is really cool and knows he’s going to tease everyone with his big machine gun. He is very confident, calm and determined. We can feel the scream of anger and aggressiveness on his face.





The Stalker
He has psychotic disorders with an impulsive aggression and the purpose of doing damage. He is merciless and furious, nothing scares him. Out of control, he freaked out and knocked everyone out with his batte.




The Agility
Her techniques and intimidation methods make she anticipates all moves in advance. Represents agility and speed, she is very concentrated, with a premeditated and cold aggression, her body is ready to jump and send her shruriken (which is a póker card) to kill everyone.




The Strategy
The first of the class, he is more insignificant than the others, but he also defends the team. He used his brain to defend himself, so he had created explosives. We can feel the fear but he is focused, he knows what he is doing and calculates the next actions to create a real strategy.



The Seduction
Sexy, luscious and conquering woman with a strong personality and dual pistols. She has an intrepid spirit and her way of facing all danger is thanks to a bold and decisive attitude. We feel that she is determined, takes pleasure in war, she likes action and she is fully into it, her only goal is to win.





References
The Battle
La Bataille d’Aboukir de 1799 Antoine of Jean Gros is a pictorial genre that helped us to achieve our goal. We used codes in this battle painting, whose subject consists in representing scenes, often historical, of battles, particularly significant episodes, by giving a complete view of the field of confrontation without making it possible to distinguish the combatants outside the body movements.
As we can see in this image, the protagonists are immersed in different simultaneous scenes. Our warriors interacts with the characters.

The Violence
The Second Battle of Ypres of Richard Jack represents physical violence and its visible consequences. The details of Caravage image and the Bataille de Poitiere of Steuben inspired us to understand that there is not such thing as a battle scene without the wounded or the dead. Blood, which spurting from a gunshot wound, in small drops on a combatant’s face or puddling on the ground is ubiquitous.
Without being gory or unkind, the presence of this violence was absolutely essential to the credibility of our image.



The Light
We used two sources to illuminate the scene. The main one is a theatrical, central and aerial light. The shadows cast by this light give the characters greatness and drama. The second light source comes from weapons and explosions, gives a red tint, to restrict the color palette to black, white, and red.
We added auxiliary fonts to ensure a reading of the faces and details. Adding depth of field, granularity, and image distortion helped us make the scene more realistic.


The Noise
Transcribing noise through the image in such amazing scene, allowed us to add life. We thought in a possible animation production on the future, that’s why we explored the sound simulating what each character hears, generating a very interesting image.


Credits
CLIENT
Winamax
Agency
Soixante-Seize
TIGRELAB
Creative Direction
Federico Gonzalez
Mathieu Felix
Javier Pinto
Illustration
Andrzej Dybowski
3D Modeling
J.A. Duran
Eighty4
Lighting & Texturing
Felipe Kenji
Carlos Robles
Compositing
Felipe Kenji
Carlos Robles
Producer
Vanesa Palmeri